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Computer Graphics: Mathematical First Steps

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Starting from the first principles of computer graphics, this work includes rotations, reflections, translations, perspective and projection, and the generation of lines, curves and surfaces. More advanced techniques are introduced to encourage further study.


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Starting from the first principles of computer graphics, this work includes rotations, reflections, translations, perspective and projection, and the generation of lines, curves and surfaces. More advanced techniques are introduced to encourage further study.

28 review for Computer Graphics: Mathematical First Steps

  1. 5 out of 5

    Jovany Agathe

  2. 4 out of 5

    Vishakha Vaidya

  3. 5 out of 5

    Dustin

  4. 4 out of 5

    Guillermo Lella

  5. 5 out of 5

    Kim Jenkins

  6. 4 out of 5

    Ben

  7. 4 out of 5

    William Opdyke

  8. 5 out of 5

    Wael Mahmoud

  9. 5 out of 5

    Jer

  10. 4 out of 5

    Jacob

  11. 4 out of 5

    Scott Stensland

  12. 5 out of 5

    Jonathan Camp

  13. 4 out of 5

    Christoph

  14. 5 out of 5

    Christopher Evans

  15. 4 out of 5

    John Lynk

  16. 4 out of 5

    Peter Lount

  17. 4 out of 5

    Shahin

  18. 4 out of 5

    Muna_alnayar

  19. 5 out of 5

    Islam Ghonim

  20. 4 out of 5

    Ark

  21. 4 out of 5

    Karim Elshall

  22. 4 out of 5

    Salama Ashoush

  23. 4 out of 5

    Katie

  24. 5 out of 5

    Xiaoying Lu

  25. 5 out of 5

    Prasad

  26. 4 out of 5

    Knud Henriksen

  27. 4 out of 5

    Àbhí Sàráf

  28. 4 out of 5

    Oluwanifemi

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