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Fantasy Media in the Classroom: Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games

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A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. The new essays in this book combine ana A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. The new essays in this book combine analyses of popular television shows including Buffy the Vampire Slayer; such films as The Matrix, The Dark Knight and Twilight; Watchmen and other graphic novels; and video games with explanations of how best to use them in the classroom. With experience-based anecdotes and suggestions for curricula, this collection provides a valuable pedagogy of pop culture.


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A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. The new essays in this book combine ana A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. The new essays in this book combine analyses of popular television shows including Buffy the Vampire Slayer; such films as The Matrix, The Dark Knight and Twilight; Watchmen and other graphic novels; and video games with explanations of how best to use them in the classroom. With experience-based anecdotes and suggestions for curricula, this collection provides a valuable pedagogy of pop culture.

28 review for Fantasy Media in the Classroom: Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games

  1. 4 out of 5

    Suniru

    This was a fascinating read. I am familiar with about 80% of the fantasy media highlighted in these essays which made the connections and ideas easy for me to follow and applaud. There are very accessible and some very unique approaches to teaching here.. in other words, something for everyone! I am neither a teacher nor student but this book makes me wish I was. I do have a school age son however who will benefit from the ideas put forth in this great resource.

  2. 5 out of 5

    Laura

  3. 4 out of 5

    Catherine Siemann

  4. 5 out of 5

    Lissaleo

  5. 5 out of 5

    Emily Dial-Driver

  6. 5 out of 5

    Nina

  7. 5 out of 5

    Lindsey Holmes

  8. 5 out of 5

    Schnaucl

  9. 5 out of 5

    Stephanie Cook

  10. 4 out of 5

    Alanna

  11. 4 out of 5

    Renae

  12. 4 out of 5

    Katie

  13. 4 out of 5

    Greatgraphicnovels

  14. 5 out of 5

    Kathleen Zynx

  15. 5 out of 5

    Eyyüp Yaprak

  16. 4 out of 5

    Derrith

  17. 5 out of 5

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  18. 4 out of 5

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  19. 5 out of 5

    Tuğba

  20. 4 out of 5

    Erika

  21. 4 out of 5

    Daniel Perlino

  22. 4 out of 5

    Rebecca

  23. 4 out of 5

    PAPENFUSS POWER

  24. 4 out of 5

    Leah

  25. 4 out of 5

    Tracey

  26. 4 out of 5

    Paul Williams

  27. 5 out of 5

    Jaclyn Sutherland

  28. 5 out of 5

    John Barclay

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