Hot Best Seller

Mathematical Elements for Computer Graphics

Availability: Ready to download

This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in enginee This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.


Compare

This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in enginee This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

30 review for Mathematical Elements for Computer Graphics

  1. 5 out of 5

    Piyush Mondal

    fabulous book

  2. 4 out of 5

    Aruoture

    awesome

  3. 4 out of 5

    Kevin Bjorke

    Once upon a time this book was the only way to get started....

  4. 4 out of 5

    Namrata Patil

    This review has been hidden because it contains spoilers. To view it, click here. I have to read it

  5. 5 out of 5

    Kannan

    This book is dealing the basic concepts of mathematical elements related to computer graphics.

  6. 4 out of 5

    Prashanth Rockss

    good

  7. 5 out of 5

    Yogesh Sonawane

    ghjhgyu

  8. 5 out of 5

    Fathi Kamal

  9. 4 out of 5

    Er Swapnil

  10. 4 out of 5

    Piyush Jaiswal

  11. 5 out of 5

    Harish Paidisetty

  12. 4 out of 5

    Pool Chaco

  13. 4 out of 5

    Farzana

  14. 5 out of 5

    Vishal Shaw

  15. 5 out of 5

    Dhruv Y

  16. 4 out of 5

    Jovany Agathe

  17. 4 out of 5

    Gaurav Meena

  18. 5 out of 5

    Venkatarangarao

  19. 4 out of 5

    Abdulfattah Alharby

  20. 5 out of 5

    Japish Thind

  21. 4 out of 5

    Amrita Puri

  22. 5 out of 5

    Anton Kotenko

  23. 5 out of 5

    Visuambi

  24. 4 out of 5

    Febin

  25. 4 out of 5

    Francisco

  26. 4 out of 5

    Umair Baloch

  27. 5 out of 5

    Barry

  28. 4 out of 5

    Taranpreet Singh

  29. 4 out of 5

    Amit Kumar

  30. 5 out of 5

    Scott Stensland

Add a review

Your email address will not be published. Required fields are marked *

Loading...
We use cookies to give you the best online experience. By using our website you agree to our use of cookies in accordance with our cookie policy.